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Technologies: Bing Maps & xRTML - Optimized for Google Chrome
You win by making more points than your opponents.
The game ends either when:
someone reaches the target score of 1000 points. OR
The global countdown timer ends
Each occupied hexagon, if not adjacent to another, is worth 1 point
Total Score = 1 + 1 + 1 = 3
But, if the same 3 hexagons are adjacent, they're worth 9 points.
The formula is: points = (number of adjacent hexagons)2
|1||12 = 1|
|2||22 = 4|
|3||32 = 9|
|10||102 = 100|
There are 3 different unit types in the game, with specific attributes:
The following table shows the attributes of the different unit types:
|Unit||Cooldown Time||Occupation Time||Movement Range||Special|
|Helicopter||2 sec||6 secs||4 hexs||Flies over obstacles|
|Tank||4 sec||3 secs||2 hexs||N/A|
|Shield||1 sec||N/A||Teleports to any player occupied hexagon, regardless of range||Creates an influence radius of 1 hexagon|
The influence radius, produced by the shield, affects both the friendly and enemy units inside it.
You can build new units at the base.
You can toggle the unit being built by clicking the base. Each unit type takes a specific amount of time to build:
Close this tutorial to start playing. Good luck